#include <assettypes.h>
Definition at line 276 of file assettypes.h.
◆ CNullAssetTxData() [1/2]
CNullAssetTxData::CNullAssetTxData |
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inline |
◆ CNullAssetTxData() [2/2]
CNullAssetTxData::CNullAssetTxData |
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const std::string & |
strAssetname, |
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const int8_t & |
nFlag |
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◆ ConstructGlobalRestrictionTransaction()
void CNullAssetTxData::ConstructGlobalRestrictionTransaction |
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CScript & |
script | ) |
const |
◆ ConstructTransaction()
void CNullAssetTxData::ConstructTransaction |
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CScript & |
script | ) |
const |
◆ IsValid()
bool CNullAssetTxData::IsValid |
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std::string & |
strError, |
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CAssetsCache & |
assetCache, |
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bool |
fForceCheckPrimaryAssetExists |
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◆ SerializationOp()
template<typename Stream , typename Operation >
void CNullAssetTxData::SerializationOp |
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Stream & |
s, |
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Operation |
ser_action |
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) |
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inline |
◆ SetNull()
void CNullAssetTxData::SetNull |
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inline |
◆ ADD_SERIALIZE_METHODS
CNullAssetTxData::ADD_SERIALIZE_METHODS |
◆ asset_name
std::string CNullAssetTxData::asset_name |
◆ flag
int8_t CNullAssetTxData::flag |
The documentation for this class was generated from the following files: